Carin Shard
A small wand recovered from a Fallen Shaman. The wood is warped and twisted, and appears to be petrified with bone. It allows a caster to summon magic missiles shaped like bone splinters.
Wand, uncommon.
Wand of Magic Missiles. This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend.
Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Homebrew rules:
None. Functionally identical to Wand of Magic Missiles.